Players Handbook

1978, 1983 - Gary Gygax - 128 pages

TSR 2010 - ISBN 0935696016

"NO MORE SEARCHING THROUGH STACKS OF BOOKS AND MAGAZINES TO FIND OUT WHAT YOU NEED TO KNOW. THE PLAYERS HANDBOOK PUTS IT ALL AT YOUR FINGERTIPS, INCLUDING:

• ALL RECOMMENDED CHARACTER CLASSES:

Fighters, Paladins, Rangers, Magic-Users, etc.

• CHARACTER RACES:

Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc.

• CHARACTER LEVEL STATISTICS

• EQUIPMENT LISTS WITH COSTS

• SPELL LISTINGS BY LEVEL AND DESCRIPTIONS OF EFFECTS (INCLUDING MANY NEW SPELLS!)

AS A DUNGEON ADVENTURER OR A DUNGEON MASTER, YOU WILL FIND THE CONTENTS OF THIS BOOK TO BE WHAT YOU HAVE BEEN WAITING FOR. ALL USEFUL MATERIAL IS NOW COMPILED UNDER ONE COVER, ESPECIALLY FOR PLAYERS!"

 

 

 

 

Dungeon Masters Guide

1979, 1983 - Gary Gygax - 240 pages

TSR 2011 ... ISBN 0935696024

"DUNGEON MASTERS EVERYWHERE, REJOICE! TOO LONG HAVE YOU HAD TO SUFFER ALONG WITH CRUCIAL CHARTS AND TABLES SPREAD THROUGH MANY WORKS. TOO LONG HAVE YOU HAD TO USE MAKESHIFT REFERENCES TRYING TO SOLVE THE PROBLEM. YOU NOW HAVE A COMPLETE COMPILATION OF THE MOST VALUABLE MATERIAL FOR YOUR REFEREEING, THE DUNGEON MASTERS GUIDE. HEREIN YOU WILL FIND:

• COMBAT MATRICES

• ENCOUNTER TABLES

• MONSTER ATTACKS ALPHABETICALLY LISTED

• TREASURE AND MAGIC TABLES AND DESCRIPTIONS

• GEM VALUES BY TYPE

• RANDOM WILDERNESS TERRAIN GENERATION

• RANDOM DUNGEON GENERATION

• SUGGESTIONS ON GAMEMASTERING

 

...AND A WHOLE LOT MORE. IT IS AN ABSOLUTE MUST FOR EVERY DUNGEON MASTER!"

 

Monster Manual

1977-1981 - Credited to Gary Gygax - 112 pages

TSR 2009 ... ISBN 0935696008

Revised cover art: 1983-1989 - ISBN 0880380527

"This book provides a complete alphabetical listing of all 'monsters' encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and Dungeon Masters alike!"

 

 

 

Fiend Folio

1981 - Don Turnbull (editor) - 128 pages

TSR 2012 - ISBN 0935696210

"THIS TOME CONTAINS ALPHABETICAL LISTINGS OF MONSTERS DESIGNED FOR USE WITH THE ADVANCED DUNGEONS & DRAGONS GAME SYSTEM. EACH CREATURE IS DESCRIBED AND MOST ARE ILLUSTRATED FOR EASY IDENTIFICATION."

 

 

 

 

Deities & Demigods / Legends & Lore

1980, 1983 - James M. Ward & Robert J. Kuntz & Lawrence Schick - 144, 128 pages

TSR 2013 - ISBN 0935696229, 0880380500

The very earliest edition of the DDG had the Cthulhu and Melnibonean (Elric) gods, but these were pulled from later printings so TSR would not be trespassing on the licenses of the Chaosium company. Those editions command a higher price today.

The earliest printing has the 2 extra pantheons (17 as opposed to 15 later). Next printing has 17 also, but with a "Thanks" to Chaosium on page 4. Later printings removed the Elric/Cthulhu pantheons, but the thanks to Chaosium lingered for some time. It's tricky to tell from the exterior whether a DDG has the extra pantheons (The Wizard logo appears on both versions, though the TSR "Face" logo only appears on late printings. The printing that first removed the extra pantheons still erroneously claimed 17 on the back cover!). Page count is a reliable indicator: 144 pages before removal; 128 pages after.

"(THE) DEITIES & DEMIGODS CYCLOPEDIA PROVIDES THE DUNGEON MASTER WITH GODS, HEROES AND MONSTERS FROM MYTH, FICTION AND LEGEND FOR USE IN ROUNDING OUT AN ADVANCED D&D CAMPAIGN. WITHIN THIS BOOK ARE SEVENTEEN PANTHEONS OF DIVINITIES, EACH PROFUSELY ILLUSTRATED. ALSO INCLUDED ARE NEW MATERIAL ON CLERICS' CONDUCT AND THEIR RELATIONSHIPS WITH THEIR DEITIES, INFORMATION ON CHARACTER MORTALITY AND IMMORTALITY, AND MORE!"

 

Legends & Lore:

"Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D® fantasy world."

 

 

Monster Manual II

1983 - Gary Gygax - 160 pages

TSR 2016 - ISBN 0880380314

"A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts."

 

 

 

 

Unearthed Arcana

1985 - Gary Gygax - 128 pages

TSR 2017 - ISBN 0880380845

"This, the latest of the AD&D game books, further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters."

 

 

 

 

 

Oriental Adventures

1985 - Gary Gygax & David Cook & Francois Marcela-Froideval - 144 pages

TSR 2018 - ISBN 08803809933

"'...The mysterious and exotic Orient, land of spices and warlords, has at last opened her gates to the West.'

For beginners or experts, players or DMs, this book holds all the information on oriental character classes, races, spells,magical items, weapons, fighting styles, and monsters. The world of samurai and ninja awaits!"

 

 

 

 

Dungeoneer's Survival Guide

1986 - Douglas Niles - 128 pages

TSR 2019 - ISBN 0880382724

"For beginners, advanced players, and DMs, this book open up grand new vistas in the realms of the underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await!

Contains all-new information on combat, mining, underground civilizations, and much more!"

 

 

 

Wilderness Survival Guide

1986 - Kim Mohan - 128 pages

TSR 2020 - ISBN 0880382910

"This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!"

 

 

 

 

Manual of the Planes

1987 - Jeff Grubb - 128 pages

TSR 2022 - ISBN 0880383992

"...from Arcadia to Pandemonium, from the plane of elemental Fire to the Astral plane, vast new worlds of adventure are now open to players....

A vital source book for players and DMs of all levels of experience, the Manual of the Planes details the manifold worlds of the known planes of existence. This book describes the inhabitants, rulers, and environments of these worlds, as well as rules for movement, survival, combat, and spell use in these alien surroundings. A different style of AD&D adventures awaits!"

 

 

Greyhawk Adventures

1988 - James M. Ward - 128 pages

TSR 2023 - ISBN 0880386495

SUBJECTS: Deities and Clerics of Greyhawk; Monsters of Greyhawk; Hall of Heroes; Magical Spells; Magical Items of Greyhawk; Geography of Oerth; Adventures in Greyhawk; Appendix 1 - Zero-Level Characters; Appendix 2 - Greyhawk Spell List.

"Become part of the oldest continuous fantasy campaign as you explore parts of Oerth never seen before. Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games."

 

 

Dungeons of Dread

2013 - Various - 160 pages

ISBN 978-0-7869-6461-1

This is the first hardback collection of classic first edition adventure modules released by WOTC. The first choice was to release the “S” collection of dungeons, designed by Gary Gygax and Lawrence Schick. These include Tomb of Horrors; White Plume Mountain; Expedition to the Barrier Peaks and The Lost Caverns of Tsojcanth.

 

Read my review here

 

 

 

 

 

 

 

Against the Slave Lords

2013 - Various - 160 pages

ISBN 978-0-7869-6462-8

Against the Slave Lords is a hardcover collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.

Added to the collection is an all-new fifth adventure -- A0: Danger at Darkshelf Quarry -- that you can use to kick off an AD&D campaign that pits a group of adventurers against the evil Slave Lords! Module A0, designed for levels 1-3, sets the stage for events that unfold throughout the remainder of the "A" series.

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