The Jade Hare

 

1992 - 8 pages

 

TSR 9529

 

"Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm.

 

Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya, but strangely enough they killed no people and only took the Jade Hare. This has led Qadi Ibn Ali, the judge who is the recognized leader of Dar el-Tamyya, to conclude that the goblins were working for someone. But who?

 

The Jade Hare is a Dungeons & Dragons game adventure, designed for a party of 4-6 first level characters. As usual, a variety of character classes will be most useful. Because the adventure's short, you and your players should be able to finish in just one session, even if you must generate player characters in the same evening."

 

 

 

Quest for the Silver Sword

 

1992 - William W. Connors - 16 pages + poster map + sheet of fold-up figures

 

TSR 9342 - IWilliam W. ConnorsSBN 1560763787

 

"On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan.

So far the burgomaster's plans to save his town have failed, and now he has but one chance left to save his people. Gustovan seeks the aid of a band of young adventurers. If they can uncover the force lurking in the ruins of Barrik's Keep and destroy the cause of the vile curse, all will be well again. If they fail, no one will be left alive in Torlynn to mourn them.

 

Quest for the Silver Sword is an introductory module designed for use with the new Dungeons & Dragons role-playing game. A specially designed Dungeon Master map makes this module easy to referee - even if you've just opened the package! This adventure is suited for a group of four to six characters of 2nd or 3rd level.

Included in this package are a complete 16-page adventure, 16 new colour stand-up figures, and a beautiful

full-colour poster map outlining the dangers of Barrik's Keep."

 

Assault on Raven's Ruin

1992 ... Tim Beach ... 16 pages + poster map + sheet of fold-up figures ...

TSR 9350 ... ISBN 1560763795

"In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the sceptre of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The sceptre must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin territory. A party of stout adventurers might survive the mission, but they will have to be quick, smart, and especially careful.

This module has been created especially for the inexperienced Dungeon Master and players who are interested in the exploration of dungeons and ruins.

• Recommended for four to six characters, level 2-3

• A large map sheet and stand-up figures are provided

• Only the DUNGEONS & DRAGONS Game Box is needed to play this adventure

• Can be used in conjunction with several other adventures and accessories based in Thunder Rift, or it can stand

alone

• Features easy-to-follow rules for smoother role-playing"

 

Thunder Rift

1992 - Colin McComb - 32 pages + poster map

TSR 9350 - ISBN 1560763817

"CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE

DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE

Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter

Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the

Keep of the Black Knight, the Rift offers a miniature world filled with friends and foes alike.

Thunder Rift offers the novice Dungeon Master a rich environment in which to begin a campaign. He or she can run

the companion modules designed for use with this accessory or create entirely original scenarios that only require a

place to be played out. There are lots of adventure ideas built right into the text, and lots of space for inventive

DMs to "do their own thing." Player characters will find the Rift to be an excellent home turf, and they can get to

know the valley while they are getting to know their characters and the game.

 

• Recommended for beginner DMs and players — no level restrictions

• For use with both the DUNGEONS & DRAGONS® Game Box and the D&D® Rules Cyclopedia

• Comes with a large, colourful map sheet

• Acts as the setting for numerous TSR adventure modules, but remains completely self-contained, a perfect

setting for any adventure

• Thunder Rift can be placed into any world in which the DM sets the campaign"

 

Sword and Shield

1992 - John Terra - 16 pages + fold-out map + sheet of figures

TSR 9387 - ISBN 1560764988

"The Black Knight is a mighty warrior. Even though he acts a lot like a bandit, they say he keeps his word. The Black Knight usually raids local towns, but now he is sending out invitations. He offers a tournament, a contest of honour, to all comers.

But why would the Black Knight hold a contest? Maybe something more is going on. There is only one way to find out!

This module is the first entry-level adventure written especially for a DUNGEON MASTER and a single player.

• Recommended for one fighter, cleric, dwarf, or elf of levels 1-3 (An option allows for using more characters if you wish)

• A large map sheet and stand-up pieces for jousting are included

• Only the DUNGEONS & DRAGONS Game Box is needed to play this adventure

• Can be used with several other adventures and accessories based in Thunder Rift, or it can stand alone"

 

The Knight of Newts

1993 - 16 pages + poster map + sheet of fold-up figures

TSR 9434 - ISBN 1560765798

"Centuries ago in the Black Swamp, Castle Kraal was a well-respected keep. Its warriors defended the folk of Thunder Rift from the marauding bands of ogres and goblins who swarmed to attack from the Horned Hills.

And then one day the keep and all of its warriors vanished, never to be seen again. Now, all these years later, historians are still trying to find the answers to the disappearance of Castle Kraal, answers which may be hidden in Kraal's ruins. The heroes are asked to investigate and to try and solve the mystery.

Be Warned: Not every mystery wishes to be solved!

FEATURING:

• The Newt, A New Monster

• New Colour Monster Stand-ups

• New Magical Items

• Colour Poster Map

• New Rules for Adventuring Underwater"

 

Rage of the Rakasta

1993 - William W. Connors - 16 pages + poster map + sheet of fold-up figures

TSR 9435 - ISBN 156076614X

"This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM.

Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Silver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake.

• The DUNGEONS & DRAGONS Game Box is needed to play this adventure

• Recommended for a single character, levels 2-4

• Can be played with or without a DUNGEON MASTER

• Includes a large map sheet and twenty stand-up figures

• Introduces new monsters, new magic items, and a new character class

• Can be played as a sequel to Quest for the Silver Sword or as a stand-alone adventure."

 

In the Phantom's Wake

1993 - 16 pages + poster map + sheet of fold-up figures

TSR 9436 - ISBN 1560766646

"Not long ago, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who saw it.

The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power - at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the haunted ship, or are they doomed to sail strange seas forever?

• Recommended for four to six characters of third to fifth level

• Can be played with or without a DUNGEON MASTER

• Includes: New Magic, Colour Poster Map, Monster Stand-Ups, and an Easy-To-Follow Format

• This module can also be played with the ADVANCED DUNGEONS & DRAGONS 2nd Edition rules."

 

Wrath of the Minotaur

1999 - Jeff Grubb - 48 pages

TSR 11331 - ISBN 0786913312

"You hold in your hands the introduction to the world's greatest fantasy role-playing experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which heroic adventures are made.

It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few quick pages. Then, dive right into "Wrath of the Minotaur," an exciting adventure that leads daring heroes into a terrible crypt to pillage its treasures and face the wrath of its guardian - Alaxus, the dreaded Minotaur Mage!

Experience roleplaying the way it was meant to be, face to face with your friends, where imagination is your only limit. Welcome to the worlds of adventure."

 

Eye of the Wyvern

1999 - Jeff Grubb - 48 pages

TSR 11373 - ISBN 0786913738

"You hold in your hands the introduction to the world's greatest fantasy role-playing experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which heroic adventures are made.

It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few quick pages. Then, dive right into "Eye of the Wyvern," an exciting adventure that takes starting heroes across the wilderness to confront a rampaging wyvern that has devastated the countryside!

Experience roleplaying the way it was meant to be, face to face with your friends, where imagination is your only limit. Welcome to the worlds of adventure."

 

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