Starguild

 

Starguild is Space Opera Noir, where futuristic weapons and faster than light travel meet heartbreak, decadence and betrayal. Be brave naval officers or devious smugglers. Match wits and passion in high society or creep through ganglands in derelict cities. Explore dangerous jungles on the frontier worlds or engage as high tech mercenaries on future battlefields. But all this has a price.

 

 

Orbis Terranum

 

Orbis Terrarum is a game set in a rich, living world and ecology. We

like to call the genre 'gritty heroism' - this is low fantasy, not Tolkien,

with heroes in the vein of Firefly or Game of Thrones, but also a lot in

common with the classic pulp adventures of Conan, Fafhrd and the

Grey Mouser, Nifft the Lean, and other heroes of sword and sorcery.

We don't have elven kingdoms or dwarven clans, but rather vibrant

human cultures and history. Science and magic have equal weight -

alchemy and scientific method function alongside each other and

compliment the magics of geomancy, earthpower and daemonology.

 

I am Zombie

 

For every thousand mindless, moaning, infectious corpses, there is one that is special: one that is conscious. You are that one in a thousand - a zombie with a soul.

 

You are much more than a stumbling, feeding machine: you are cognisant and capable, a master of death and the dead. Once you learn to manage your disease, you could potentially live for an aeon, but most of us barely manage 20 years. I could invite you to join us, but if you are reading this, it’s already too late.

Live fast, die young, and leave a gruesome corpse.

 

 

One Game to rule them all

 

 

 

 

 

 

 

 

 

Middle-earth Role Playing (MERP) is a 1984 role-playing game based on the writings of J.R.R. Tolkien (specifically The Lord of the Rings and The Hobbit) under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 Sep 1999.

The Lord of the Rings Roleplaying Game, released by Decipher Inc. in 2002, is a role-playing game set in the Middle-earth of J. R. R. Tolkien's fiction. The game is set in the years between The Hobbit and The Fellowship of the Ring, but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of The Lord of the Rings and Peter Jackson's film trilogy adaptation.

 

The system for LOTR is called CODA and is rather like a cross between RuneQuest and Traveller with Advantages and Disadvantages from the Hero System and Feats from Dungeons & Dragons Third Edition. In 2003, LOTR won the Origins Award for Best Roleplaying Game 2002.

 

 

The One Ring: Adventures over the Edge of the Wild is the new roleplaying game based on The Lord of the Rings—the most influential property in fantasy. It's set after the events of The Hobbit; the initial game is set the region of northern Mirkwood and environs, with future releases expanding the scope of the setting to encompass more of Middle-earth as the era moves closer to the looming War of the Ring.

 

Chock full of incredible artwork by leading Tolkien artists, including John Howe, along with rich and detailed background information, The One Ring's game engine focuses on the themes and character types that give Middle-earth its unique place in the annals of fantasy. There has never been a Lord of the Rings game that's more evocative of Tolkien's unique vision.

 

The One Ring: Adventures over the Edge of the Wild was released in August, 2011. The core release consists of two core books in a premium slipcover: Loremaster’s Book for GMs and Adventurer’s Book for players. Additionally the slipcover contains two poster maps and a set of custom dice

 

See my Reviews of The One Ring Here:

 

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