A new power has arisen


Don't go out after dark! In the run-down Chelish capital of Westcrown, fallen from grace generations ago by the rise of the devil-worshiping House of Thrune, strange beasts of shadow prowl the streets after nightfall. At the same time, the head of the city's all-powerful crime syndicate, the notorious Council of Thieves, has grown unstable, and a new power is determined to take control—even if it means burning Westcrown to the ground.


The Council of Thieves Adventure Path is a gritty, urban adventure of organized crime, corrupt officials, and ancient curses. In their efforts to help the revolutionary Children of Westcrown, the heroes must infiltrate the halls of power, moonlight as actors in a deadly play, delve into a condemned Pathfinder Lodge and a mad wizard's labyrinth, make deals with hags, and face down the hordes of Hell itself—all while pursued relentlessly by vampires, assassins, and the infamous law-keepers known as Hellknights.


For player and GM resoures - click here (or on the pictures below)




The Bastards of Erebus - The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?

Part one includes:


  • "The Bastards of Erebus," a Pathfinder RPG adventure for 1st-level characters, by Sean K Reynolds
  • A gazetteer of Westcrown, the shadow-haunted City of Twilight, by Steven Schend
  • An investigation into the lives of tieflings, along with hundreds of fiendish variations, by Amber Scott
  • A deadly mystery of nobility and intrigue for Pathfinder Varian Jeggare and his tiefling bodyguard Radovan in a

new series of the Pathfinder's Jounal, by Dave Gross

  • Six terrifying new monsters by Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider

The Sixfold Trial - To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?


Part two includes:


  • "The Sixfold Trial," a Pathfinder RPG adventure for 3rd-level characters, by Richard Pett
  • The Six Trials of Larazod, the complete and unabridged text of that infamously deadly play, by Nicolas Logue
  • An exploration of the faith of Iomedae the Inheritor, goddess of valor, by Sean K Reynolds
  • Pathfinder Varian Jeggare investigating death among the aristocracy in the Pathfinder’s Journal, by Dave Gross
  • Six new monsters by Darrin Drader, David Eitelbach, Sean K Reynolds, and F. Wesley Schneider



What lies in Dust - In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the PCs must reveal a long-buried secret and a treasure locked away for ages.


Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.


Part three includes:


  • “What Lies in Dust,” a Pathfinder RPG adventure for 5th-level characters, by Michael Kortes
  • Revelations on and rules for joining Golarion’s most feared law bringers, the infamous Hellknights, by F.

Wesley Schneider

  • Diverse and exotic treasures recovered from across Golarion by the Pathfinder Society, by Craig Shackleton
  • The unfortunate return of Radovan’s gangster past in the latest chapter of the Pathfinder’s Journal by

Dave Gross

  • Seven new monsters by David Eitelbach, F. Wesley Schneider, and Hank Woon


The Infernal Syndrome - In the bowels of one of Westcrown’s most esteemed halls of power lies an unfathomable evil, a terror beyond all reason and sanity, shackled and broken by the magic of a lost archmage. For years this menace has laid fuming, endlessly testing the bars of its prison, gathering its hatred and planning its revenge. Now the machinations of a deadly conspiracy have weakened the chains of this nightmare’s bonds, and in their growing cracks rise the flames of the damned and the promise of Westcrown consumed in hellfire. Can the PCs infiltrate the labyrinth of a madman to put an end to an evil beyond even the heroes of legend? And what foulness would seek to ruin all of Westcrown by gambling with its very soul?


Part four includes:


  • “The Infernal Syndrome,” a Pathfinder RPG adventure for 7th-level characters, by Clinton Boomer and

James Jacobs

  • The citadels and secrets of the Hellknights, Cheliax’s iron-shod inquisitors, by F. Wesley Schneider
  • Insights into the soul-shaking world of fiendish possessions, by Adam Daigle
  • Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder’s Journal, by Dave Gross
  • Five new monsters, by F. Wesley Schneider and Hank Woon

Mother of Flies - Leaderless and disorganized, the city of Westcrown reels after a terrifying incursion from the infernal realm. Yet while fiends stalked the streets, a more insidious rebellion unfolded below. Now a new power rises to lay claim to all of Westcrown! Only the insight of a crazed witch might aid the PCs in curtailing this dastardly coup. But can they hope to stand against the true masters of a city poised on the brink of ruin?


Part five includes:


  • “Mother of Flies,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. Vaughan
  • A soul-staining glimpse into the infernal faith of Asmodeus, the Archfiend, by Sean K Reynolds
  • An investigation of the methods and organization of thieves’ guilds, by Kevin Carter
  • Varian and Radovan uncover a diabolical plot in the Pathfinder’s Journal, by Dave Gross
  • Six new monsters, by Adam Daigle, James Jacobs, Tim Nightengale, and F. Wesley Schneider

The Twice-Damned Prince - Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the beleaguered people when the plots of fiends turn upon them. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. Can the PCs return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown once and for all? Or will the former capital slide fully into the grip of a terrible new deviltry? It's up to the PCs to decide in the climax of the Council of Thieves Adventure Path!


Part six includes:


  • “The Twice-Damned Prince,” a Pathfinder RPG adventure for 11th-level characters, by Brian Cortijo and

James Jacobs

  • Catastrophic new rules for running a variety of calamities, from fires to floods, by Darrin Drader
  • New revelations on Mammon, the avaricious archdevil of Erebus, by F. Wesley Schneider
  • Pathfinder Varian Jeggare and Radovan face down devilish plots and the laws of Cheliax itself in a

gut-wrenching conclusion to the Pathfinder’s Journal, by Dave Gross

  • Five new monsters, by Adam Daigle, F. Wesley Schneider, and Neil Spicer

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