Full of Eastern Promise

 

When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.

 

For player and GM resoures - click here (or on the pictures below)

 

 

The Brinewall legacy - When a trove of fireworks falls into the hands of the goblins of Brinestump Marsh, the people of Sandpoint fear an explosive invasion. But there’s more afoot in the soggy wilderness than goblin hijinks and dangerous pyrotechnics. An investigation reveals mysteries and menaces aplenty, but also a treasure holding the answer to not just one of Varisia’s greatest mysteries, but a conspiracy spanning continents and empires. Can the adventurers piece together a puzzle that links the owner of a sleepy village tavern to the unsolved destruction of a fortress-settlement? And can they withstand the ancient forces and secret destiny that have waited for them for decades?

 

Part one includes:

 

  • “The Brinewall Legacy,” a Pathfinder RPG adventure for 1st-level characters, by James Jacobs
  • An exploration of the hinterlands surrounding the town of Sandpoint, a region that’s anything but peaceful, by

James Jacobs

  • A look into the mysteries of the oni, cunning fiends that can assume humanoid forms, by Mike Shel
  • Murder in a distant land in the Pathfinder’s Journal, by Dave Gross
  • Four new monsters by James Jacobs and Tim Nightengale

Night of Frozen Shadows - A faceless menace stalks the viking empire. For decades a sinister band of assassins has watched and waited, hiding among the rugged people of Kalsgard, capital of the fierce Lands of the Linnorm Kings. In all this time their mysterious prey has lain hidden away, but no longer. With their quarry revealed, death stalks the streets of a city of hardy warriors and viking raiders. Having traveled from distant lands to this notorious city, the heroes prepare to take their first steps on an expedition into some of the world’s most ferocious wilderness. Yet nothing is ever easy in dangerous Kalsgard, and soon they find themselves targeted by mysterious assassins. Can the heroes defend themselves and their friends from the blades of supernatural killers? Or will they meet their ends amid the ice and snow?

 

Part two includes:

 

  • “Night of Frozen Shadows,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
  • A trek through the crowded and deadly streets of Kalsgard, frigid capital of the Lands of the Linnorm Kings, by

Matthew Goodall.

  • Insights into the ways and worship of the goddess Shelyn, deity of beauty, love, and music,

by Sean K Reynolds.

  • Murder and mystery in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner and Sean K Reynolds.

 

 

The Hungry Storm - Though few would call the Crown of the World hospitable, the PCs have no choice but to brave this icy frontier if they are to get Ameiko to Minkai. As they battle their way past the fell beasts that inhabit the arctic wasteland, the heroes must unravel the mystery of the supernatural blizzards that have been plaguing the polar icecap, ultimately confronting the dark and otherworldly force behind the treacherous gales. Will the adventurers survive the terrors of the Crown of the World long enough to remedy the curse that haunts it? Or will they succumb to the icy wastes, as have so many before them?

 

Part three includes:

 

  • "The Hungry Storm," a Pathfinder RPG adventure for 7th-level characters, by Jason Nelson.
  • A look at the perils and hazards of the treacherous Crown of the World, by Jason Nelson.
  • An exploration of Oda’s seedier side in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner, Jason Nelson, Patrick Renie, and Tork Shaw.

 

Forest of Spirits - After surviving one deadly wilderness, the heroes emerge into another—a land of ancient mysteries and sacred secrets known as the Forest of Spirits. But the forest knows how to defend itself from strangers, and its powerful and aloof guardians, the kami, brook no harm to their eldritch home. Those who would defy the spirits of the land have little hope of survival. Yet those who prove themselves friends to this mystical realm and its strange inhabitants stand to gain not just great allies, but also knowledge of a secret evil that has long festered in the forest’s heart and now poisons all of Tian Xia.

 

Part four includes:

 

  • “Forest of Spirits,” a Pathfinder RPG adventure for 10th-level characters, by Richard Pett.
  • An investigation of the mysterious creatures known as kami, honored defenders of the land and nature, by

Mike Shel.

  • Insights into the ways and deadly techniques of the ninja clans of Minkai, by Jesse Benner.
  • Deadly guardian geisha and a journey into one of Oda’s seedier gambling houses in the Pathfinder’s Journal,

by Dave Gross.

  • Five new monsters, by Patrick Renie, Steve Russell, and Mike Welham.

Tide of Honor - The heroes arrive in Minkai only to discover an empire on its knees. The Jade Regent has twisted the ruling government to cater to his despotic whims, and throughout the realm the people suffer. Before the PCs can attempt to stand against the tyrant and liberate Minkai, they must first earn the trust of its people and recruit aid from across the beleaguered empire—all the while dodging murderous oni and deadly ninjas controlled by the Five Storms. Defeating bandits who ride forth from a hidden fortress, rescuing a famous geisha from a deadly island prison, and standing tall before a corrupt daimyo’s army of samurai are all in a day’s work for the hopeful liberators of the empire.

 

Part five includes:

 

  • “Tide of Honor,” a Pathfinder RPG adventure for 12th-level characters, by Tito Leati.
  • An overview of the mysterious nation of Minkai, a mystical jewel of the Dragon Empires, by Tito Leati.
  • Revelations on the ways of Irori, god of history, knowledge, and selfperfection, by Sean K Reynolds.
  • Revelations and severed limbs in the Pathfinder’s Journal, by Dave Gross.
  • Five new monsters by Tito Leati, Sean K Reynolds, and Mike Welham.

 

The Empty Throne - Revolution brews in the empire of Minkai as the people take up arms to throw off the yoke of their unnatural oni masters. With the populace rising, the heroes lay siege to the capital of the empire, the ancient city of Kasai. There, they must discover the secrets of emperors past and seek the aid of ageless beings, gathering all the allies they can for a final assault on the bastion of the murderous Jade Regent. Will the heroes and their companions be able to bring an end to the warlord’s tyranny? Or will Minkai remain locked in the grip of true evil? Confront the powers of destiny and shape the fate of a nation in this, the exciting final chapter of the Jade Regent Adventure Path.

 

Part six includes:

 

  • “The Empty Throne,” a Pathfinder RPG adventure for 13th-level characters, by Neil Spicer.
  • A gazetteer of the city of Kasai, capital of the mysterious nation of Minkai, by Frank Carr and Michael Tumey.
  • Plots and high-level threats to continue your Jade Regent campaign, by Patrick Renie.
  • Deceit and revelation in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner, Tork Shaw, and Owen K.C. Stephens.

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