Enter the Drow


A strange light in the sky holds a danger unknown for ten thousand years! Deep beneath Golarion's surface, the greatest shame of the elves is stirring once more. Seething with hatred, the drow have come up with a plan to wipe out their ancient enemies and bring a second Age of Darkness. And this time, there's only the heroes to stop them...


In the Second Darkness Adventure Path, the heroes venture from the Varisian pirate haven of Riddleport to an island overrun by extraterrestrial terrors, a fallen forest capital of the elves, the subterranean realm of the drow (where they are disguised as drow themselves), intrigue-laden elven courts, and a mysterious realm forgotten by time itself, known as the Land of Black Blood.


For player and GM resoures - click here (or on the pictures below)




Shadow in the sky - The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?


Part one includes:


  • "Shadow in the Sky", an adventure for 1st-level characters, by Greg A. Vaughan.
  • An exploration of Riddleport, home to gamblers, outcasts, pirates, and the seediest scoundrels in Varisia, by

Greg A. Vaughan.

  • A chance to make your fortunes at the Gold Goblin gambling hall and check out four new games from one of

Riddleport's rowdiest gaming dens, by Mike Selinker, E. Jordan Bojar, Gwen Page, and Greg A. Vaughan.

  • A new entry in the Pathfinder's Journal by jay Thompson. Eando Kline, deep within the roots of the orc city of

Urgir, discovers that the gate to the Darklands is not unguarded.

  • Four new monsters by Greg A. Vaughan.

Children of the Void - A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil’s Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth?


Part two includes:


  • “Children of the Void,” an adventure for 4th-level characters, by Mike McArtor
  • An extraterrestrial exploration of the worlds and strange creatures inhabiting Golarion’s solar system,

by James L. Sutter

  • Details on Cayden Cailean, the once-mortal god of bravery, freedom, and wine, by Sean K Reynolds
  • Eando Kline learns a deadly lesson about survival in the wilds of the Darklands, an entry into the

Pathfinder’s Journal, by Amber Scott

  • Five new monsters by Ashavan Doyon, Mike McArtor, Rob McCreary, and Erik Mona



The Armageddon Echo - The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. But as a new power rises in the depths, the elves’ secret threatens not only to escape, but to rain down devastation upon the entire world. In desperation, elven eyes fall to a band of outsiders for aid. Tread the forsaken ground of Celwynvian, once one of the greatest capitals of elven culture, now a graveyard haunted by the spirits of the past, foul dragons, demons, and worse. Discover the darkest secret of the Mierani Forest and the truth of the cataclysm known as Earthfall. And dare to shed the bonds of eternity and pay witness to an apocalypse that has borne out a thousand times and threatens to devastate Golarion once more!


Part three includes:


  • "The Armageddon Echo," an adventure for 7th-level characters, by Jason Bulmahn
  • The drow of Golarion exposed! Revelations on the most fabled and feared race to haunt the Darklands’

abyssal depths, by Jeff Grubb

  • An exploration of Celwynvian, the abandoned City of Emerald Rains, a vast elven ruin that refuses to sleep

peacefully, by Amber Scott

  • Eando Kline discovers that even familiar faces are not always welcome in the Darklands—an entry into the

Pathfinder’s Journal by Greg A. Vaughan

  • Four new monsters by Jason Bulmahn, Hal Maclean, and Rob McCreary


Endless Night - ar below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies’ true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night?


Part four includes:


  • “Endless Night,” an adventure for 9th-level characters, by F. Wesley Schneider.
  • An exploration of Zirnakaynin, the sunless city of the drow, with revelations on its cruel residents and

ruthless rulers, by F. Wesley Schneider.

  • Secrets of the perverse drow art of fleshwarping and the terrifying abominations born of this mad science,

by J.D. Wiker and Darrin Drader.

  • Eando Kline reawakens an evil that could jeopardize all of Golarion in the Pathfinder's Journal,

by Jay Thompson.

  • Five new monsters by Jonathan Drain and F. Wesley Schneider.


A Memory of Darkness - Armed with the knowledge that an elven traitor supplied the drow with the magical means to call down the stars and devastate Golarion, the PCs arrive at the elven nation of Kyonin to find their claims falling on deaf ears. Courtly intrigue leads to a confrontation with a mysterious elven order called the Winter Council, deep in the demon-haunted shadows of the legendary forest known as the Tanglebriar. Yet one final tragic and horrific secret awaits them as they discover the true source of the dark elves' curse.


This volume of Pathfinder also features an exploration of the faith of Calistria (goddess of lust, revenge, and trickery), a gazetteer of the elven nation of Kyonin and demon-haunted Tanglebriar, a bonus adventure detailing the lair of a powerful demon, and several new monsters that lurk in this dangerous.


Part five includes:


  • "A Memory of Darkness," an adventure for 12th-level characters, by J.D. Wiker.
  • A gazetteer of Kyonin, the mystery-shrouded homeland of the elves, by James L. Sutter.
  • A look into the clandestine secrets of the Church of Calistria, goddess of lust, revenge, and trickery, by

Sean K Reynolds.

  • A race to the headquarters of the Pathfinder Society puts Eando Kline at odds with a fellow adventurer in the

Pathfinder's Journal, by Amber Scott.

  • Five new monsters by Mike Ferguson, James Jacobs, Hal Maclean, and Sean K Reynolds.

Descent into Midnight - The Second Darkness Adventure Path comes to its explosive conclusion as the heroes travel into a forgotten world hidden deep underground—the Land of Black Blood. There, they must contend with the region's monstrous guardians and defeat the drow who would use ancient magic to call down a star from the sky to destroy their enemies on the world above.


This volume of Pathfinder also includes a gazetteer of the deadly Land of Black Blood, an exploration of the demon lords of Golarion, a bonus adventure set in the deepest reaches of the underground world, and several new monsters from these dark depths.


Part six includes:


  • "Descent into Midnight," an adventure for 14th-level characters, by Brian Cortijo.
  • An explanation of the Land of Black Blood, a vast, lightless realm hidden within the depths of the earth, by

Wolfgang Baur.

  • Heretical revelations on a legion of the foulest beings in the multiverse, the Demon Lords of Golarion, by

James Jacobs.

  • Facing the leaders of the Pathfinder Society, Eando Kline must choose between his morals and his life, an

entry in to the Pathfinder's Journal, by James L. Sutter.

  • Four new monsters by James Jacobs, Jason Nelson, and F. Wesley Schneider.

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